#pragma once
#include "component_connector.h"
class connector_fence :
	public component_connector
{
public:
	unsigned int texture;
	float rise;
	float width_position_percent;
	float radius;

	connector_fence(void);
	~connector_fence(void);
	void draw_element(float* cur_position, float* previous_position, 
							float* cur_delta, float* previous_delta);
};

